I expect to see this card slot into Convoke, but if not, it'll definitely see play down the line since its compatriot, Resolute Reinforcements, sticks around for five years in Standard as well
Mighty enemies from the East Blue, Water Seven and Whole Cake Island, who have fought with Straw Hat Crew are included
The move is a smart one: Planeswalkers are often fan-favourite characters that allow Wizards of the Coast to tell more involved stories as card sets jump across worlds, but too often these powerful spellcasters feel immune to the conflict and destruction of the multiverse
Coram's first ability applies only while it is on the battlefield
Furthermore, the world's hub locations are even more memorable than in any other location, and the lore behind the village of Idyllshire makes it an incredible location to turn into a land card in Magic: The Gathering